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Hawk

Historically called the
WARHAWK

BATTLE HAWK

WARMONGER

ASSASSIN


The Hawk - Leaper - Value 5 - can slide one square horizontally or vertically OR can leap two squares horizontally, vertically and diagonally. The Hawk can jump over pieces and it can control up to twelve squares. The Hawk cannot move one square (only) diagonally.

 

FIRST MOVE;

The Hawk starts the game on a Citadel (corner post circle) to the left or right of its King. To enter battle the Hawk first moves from the Citadel to the adjacent corner square of the playing section of the board and then commences to move in its normal way. The corner square can be occupied by another playing piece or unoccupied when this move is executed.

 

  • GREAT CHESS optional power.
    The Hawk may also retire his own Soldiers (Pawns) by moving to their square - and retiring them from the game.

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A war hawk, or simply 'hawk', is a term used for someone who embraces war and revels in warfare. They could be a parliamentarian or an advisor to the King or a General who clamours for war or even an assassin. Highly intelligent, cunning and with a sharp eye for the right moment, they continually escalate an existing conflict as opposed to pursuing a peaceful solution.

"Nothing is true; everything is permitted.”

Hassan-i Sabbah

Chess2100 Hawk Move.png
Chess2100 Hawk.jpg
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